So, I've had a bit of a time with MechWarrior, and, aside from my computer randomly locking up and generally being unable to run the game, it's a lot of fun!
Importing one of my designs from an older game, I've got this lovely Catapult that can dish out massive damage from range, and surprise anyone that decides to come in close too.
I used the Founders Catapult, but the basic CPLT-C1 should work- not sure on the A1 or C4 models.
Starting with the basic chassis, your first move is to remove the two medium lasers in the left and right torso. Your choice, but I've been running with no Jump Jets in exchange for heat sinks. You can mix and match with that of course. After removing the medium lasers and jump jets, slap four more tons of ammunition in this thing. I stuck mine in the L/R torso, but the arms would work just fine too, aside from giving your mass of ammunition a different target.
Then, downgrade the engine. I'm using a standard 170 and clocking a decent 42 km/h. I can upgrade it to an XL200 engine if I drop .5 tons, raising the speed to 49.84, so your choice with that one. With the excess tonnage you can do what this beast is meant for; stick a pair of PPCs on the L/R torso.I'm using the standard range PPC, since ER on a missile boat seems excessive, not to mention draining on the power. I've actually since found out that standard PPCs have a minimum range of 90m, and a max range of just over 500. The min range is pretty crippling, so you might switch for the ER PPCs, trading the higher heat for better range both minimally and maximum. I fiddled with my armor values a bit, but you definitely want some heat sinks. I've got 12 on mine, and have to be careful with my heat levels in temperate zones.
And there you have the Catapult E1, or Einhander as I like to call it. It's best used raining hell from afar with its extensive ammunition, and then moving in to assist once all that is expended- provided you even get to use all of it. All the same, being able to knock an Atlas around when he's expecting an easy kill is more than worth the exchange, and you get to keep a pair of meds if you want them for light point defense.
So what do you guys think? It's been working wonders for me so far, when my computer works with me anyways.
Edit; This can be run with no modifications besides ripping out the JJs and medium lasers. Armor can stay the same, or you can fiddle with it and still fit the PPCs and XL200.
Importing one of my designs from an older game, I've got this lovely Catapult that can dish out massive damage from range, and surprise anyone that decides to come in close too.
I used the Founders Catapult, but the basic CPLT-C1 should work- not sure on the A1 or C4 models.
Starting with the basic chassis, your first move is to remove the two medium lasers in the left and right torso. Your choice, but I've been running with no Jump Jets in exchange for heat sinks. You can mix and match with that of course. After removing the medium lasers and jump jets, slap four more tons of ammunition in this thing. I stuck mine in the L/R torso, but the arms would work just fine too, aside from giving your mass of ammunition a different target.
Then, downgrade the engine. I'm using a standard 170 and clocking a decent 42 km/h. I can upgrade it to an XL200 engine if I drop .5 tons, raising the speed to 49.84, so your choice with that one. With the excess tonnage you can do what this beast is meant for; stick a pair of PPCs on the L/R torso.
And there you have the Catapult E1, or Einhander as I like to call it. It's best used raining hell from afar with its extensive ammunition, and then moving in to assist once all that is expended- provided you even get to use all of it. All the same, being able to knock an Atlas around when he's expecting an easy kill is more than worth the exchange, and you get to keep a pair of meds if you want them for light point defense.
So what do you guys think? It's been working wonders for me so far, when my computer works with me anyways.
Edit; This can be run with no modifications besides ripping out the JJs and medium lasers. Armor can stay the same, or you can fiddle with it and still fit the PPCs and XL200.
Last edited by Aderas Keegan on Thu Aug 23, 2012 6:40 am; edited 3 times in total